Showing posts with label GLWL. Show all posts
Showing posts with label GLWL. Show all posts

Monday, April 9, 2012

Preparing for the GLWL Finals



The goal I set out with this season was to win the GLWL. Lofty goal, for sure, but I am one step closer after news this weekend. I had originally gone undefeated this season with a 5-0 record but lost a spot in the finals because Mike also went 5-0 in our division and scored more VP's to earn the spot in the finals. After a week of cancellations and spot filling I am in the GLWL 2012 "Elite 8" tournament for the League Championship and get a chance to complete my goal of winning the 2012 GLWL.

The tournament is an 8 man bracket within the 30 player tournament coming up next weekend. Our group of 8 plays and the winners move on, while the losers of each round are deposited back into the rest of the field. There will be a League Champion at the end of the day, as well as a Tournament Champion. Last year I didn't make it to the finals and ended up the Tournament Champion... this year I hope to win the League!

For those that don't follow regularly, the GLWL is a series of 5 games where you know your opponent and are required to publish online a 1500 point Fixed List. You then have another 1000 points to tailor for each opponent. In the finals tournament, we are required to make our lists using the previous fixed list, so we know what to partially expect going into the finals. I REALLY like this because I get to have even more fun preparing for the tournament with strategizing and theory-hammer.

Tuesday, March 13, 2012

Fiend #2 and the GLWL






I finished work on Fiend number 2 for the Daemon army last night. I like the look of it much better. We're hoping to play our first big game this Thursday at 2000points. Look for pictures and updates on Twitter. We're sort of cheating by skipping ahead and playing bigger games. I guess it's not a true Tale of Two Gamers, but we don't care. We want to get as much practice in actually playing as possible.


Preliminary results are in for the Wayne division of the 2012 GLWL. Mike and I both went 5-0 after not playing each other this year within the division. He scored more victory points than I did overall (with the help of a couple scenario bonuses) so he will be representing the Wayne division in the league championship bracket. This means I will get a shot at defending my tournament championship from last year, and I will be bringing the Ogres! He deserves it after I nicked a win from him in the Gamers Sanctuary Adepticon Primer (last weekend) on table 1 round 3 for the tournament overall win.... my hot dice stole the game for sure.

This also means I have 2500 points of Ogres to paint in a month! Three color standard is a minimum to score some painting points, but I am hoping to also at least get them washed and based. Furious basing and priming begins today at 3:00pm!!!

Thursday, March 1, 2012

GLWL Game 5

My final game of the 2012 GLWL was against the Empire, with an artillery capped list. It was more of a 7th edition style list with small units and detachment support, but I would still have to survive the salvo of war machines as I crossed the table. We rolled up Meeting Engagement and my opponent would deploy and go first, so he definitely would maximize the amount of shooting he would hit me with.



Lord
BSB
L4 Life
L2 Fire
2 War Priests
20 Swordsmen
10 Handgunner detachment
20 Halberdiers
10 Crossbowmen detachment
20 Great Swords
10 Crossbowmen detachment
20 Halberdiers
10 Handgunner detachment
16 Crossbowmen
2 Mortars
1 Cannon
1 Rocket Battery
1 Volleygun

The Empire set up behind swamps and forests and told me to come get some. Even with the storm banner up he was able to roll 4+ to shoot all his artillery both of the first turns. It did at least slow his small arms fire from chewing me up. First turn the Fire Wizard threw 6 dice at a large Fireball and managed to put 4 wounds on the Hell Pit Abomination straight away. A cannonball went through the Plague Furnace, killing the Priest and putting 2 wounds on the Furnace itself (luckily for me it was only 2).

I marched forward as quickly as possible and Skitterleaped my second Grey Seer to 6 dice Crack's Call at his mass of war machines. When I didn't get the double 6 I was hoping for I lost Crack's Call to seal of destruction, and now had less tools against the cannon that would be facing down my Furnace next turn.

But instead, the cannon turned to grape shot the Grey Seer, leaving my Furnace free to advance upon the Empire Lines. This also managed to NOT kill my lone Grey Seer, who had no saves of any kind.


From here out I was able to get the Abomination into the unit on the left as the Furnace aimed towards the artillery on the right.Plague did its job and I was able to weaken the Empire lines as I trudged forward. A Doomrocket blast panicked the Great Swords off the board, as they were well away from the General and BSB. They were the serious threat to my flank as I went up the middle, and with them gona the Skaven heavy hitters had free reign.

With 1 wound left the Hell Pit chewed through 3 units, halberdiers and 2 detachments of shooters (including the Fire mage) before succumbing to dangerous terrain and finally dying. The furnace recieved a charge from the weakened swordsmen and Empire General gladly, and broke and ran them down. From there it popped war machine after war machine, leaving the Empire line crippled.


I finished off the rest of the Empire that I could and picked up a very solid win. I definitely think it could have gone differently if the Empire had stayed focused on my big targets in the beginning. The fact that the Furnace survived while my opponent passed his Storm Banner rolls is luck and poor target choice. The HPA just does what he does, killing 3 units while having only 1 wound remaining. The majority of my units that were left were shells as well. If the Empire could have finished off all of what was left with less than 10 models, I may have lost as much as I won by.

The big 2437 point win puts me at 5-0 in the GLWL and sitting on top of the current pile. The final 8 for the Championship bracket will all also probably be big winners. Now I sit and wait and see if I earn a place in the top 8 and get a chance for the league championship.

Tuesday, February 28, 2012

GLWL Game 4

Game 4 was what I figured would be my toughest challenge in this year's GLWL, last year's Division Winner Nik Rodorigo. This year Nik brought a tough Dark Elf list that looked like the following:

L4 Shadow, dagger
L2 Death, scroll
L1 Death, plus 1 spell
BSB
40 Spearmen
16 Repeating Crossbowmen
16 Repeating Crossbowmen
16 Repeating Crossbowmen
20 Blackguard
20 Blackguard
Cold One Chariot
Cold One Chariot
War Hydra



We rolled up our deployment with Dawn Attack. Nik deployed first and much of his power was deployed on my left flank with the rest of the bulk in the middle of the field. A pretty solid deployment which is lucky for Dawn Attack. My force was then deployed very similarly, which allowed me to start away from his Hydra and chariots, which I thought was perfect for my plan to magic him until he got close enough to engage.

And magic him I did. I was able to stop early shooting with the Storm Banner and keep the death magic off my Abomination first turn. This allowed me to start in with my own magic. Nik made the mistake of not using his scroll early on Plague and failed his dispel roll. Plague ripped through the Dark Elves and decimated their line first turn. This is a best case scenario for my army, because I love softening up vulnerable elite units to smash with my strengths later in the game.


From there on out I was able to really commit to punching forward, though I did my best of avoiding and blocking up my left flank. I didn't want those chariots and hydra wrecking my flank. My cannon made a solid shot and sniped one chariot and put wounds on the other. My Warlock with the orb got sniped early so I didn't get to use him against the hydra, but another cannon shot put 4 wounds on the hydra to make him severely weaker.


Now the Plague Furnace was clear of the woods and building and rumbling towards the DE lines. With the Furnace and HPA running free, and his level 4 bailing out to try and flee, I was able to roll over the rest of the army for the easy win at this point. It would have been a tougher game if that first turn Plague had been dispelled, but I got the big win and move on to 4-0 in the 2012 GLWL.

Next up will be my final report of the season against Empire.

Friday, February 10, 2012

GLWL game 3

My third game of this year's Great Lakes Warhammer League was against the powerful Ogre Kingdoms, and I was not entirely sure what to expect. Because of the league comp I know that I would be facing a maximum of 1 Ironblaster but could possibly be facing 3 units of Mournfang, so I made my list accordingly.

Grey Seer, earthing rod, foul pendant
Plague Priest, furnace, dispel scroll
Chieftain, bsb
Warlock, doomrocket
Warlock, brass orb
30 Storm Vermin
30 Clan Rats
30 Clan Rats
40 Slaves
40 Slaves
5 Giant Rats, 1 packmaster
5 Giant Rats, 1 packmaster
35 Plague Monks
5 Gutter Runners, poison, slings
Warp Lightning Cannon
Warp Lightning Cannon
Hell Pit Abomination
Doomwheel

and my opponent's Ogre list


Tyrant, 4+ ward armor, asf sword
Butcher, L2 Maw, hellheart
Butcher, L2 Death, dispel scroll
5 Ogres, ahw
6 Ogres, ironfists
9 Ironguts, dragonhide banner
20 Gnoblars
4 Leadbelchers
3 Mournfang Cav
3 Mournfang Cav
Gorger
Stonehorn



Things got off to a poor start for the Skaven, who rolled the first turn. I was able to get a Skitterleap off and get my Brass Orb Warlock right behind the Stoenhorn, and position him so that he would hit the Stonehorn and 3 Ironguts if I hit, and the Stoenhorn even if I missfired. I rolled a hit! The Stonehorn then passed his Initiative test, though I did pick off 3 Ironguts. My cannons were quiet the first turn, missing their marks. After the Stoenhorn disappointment, I was sure luck was against me as the Hell Pit and Doomwheel were both charged on the first Ogre turn by long rolls from the Mournfang on the left and and Stonehorn on the right.


In the magic phase, I was able to hold off the Death snipes vs my Plague Furnace, which would be key to me winning the game. The Leadbelchers lined up the rain down on my Storm Vermin, and rolled 4 1's for their shots! In combat, my Doomwheel was defeated but my opponent chose not to chase me because of my 3d6 move, and because he didn't want to leave his flank open. My HPA took some serious damage after also only rolling 1 S6 hit that had its wounds dealth halved.


On the next turn, the game shifted dramatically. My Plague Monk horde slammed into one of the smaller Ogre units, and my cannons started lighting it up. It also helped that my Doomwheel rallied and turned to face the Mournfang now in their flank. I was able to shoot and take out 2 Mounrfang on the left, and another from the right unit. Magic was less effective as my Crack's Call is dispeled on double 6's, but the Plague Monks break and run down the Ogres and the Hell Pit's avalanch of flesh kill off the Stonehorn.


In the next turns I am able to flank charge the remaining left Mournfang unit with the Doomwheel and blast it off the table while the right unit is sniped by Warp Lightning. The Plague Monks slowly grind away on Gnoblars and the Ogres who flanked them the next turn, using Gnoblars as combat resolution needed to defeat and break the Ogres, running them down. The remaining Ironguts charge into my Clan Rats as I have set up a log jam for them and they sit there happy with their steadfast rolls.


I was able to hold this for another turn as my Grey Seer shot Crack's Call into the Ironguts and narrowly miss the Tyrant. They ground down Clan Rats and Slaves and I decide to bring in the Hell Pit to try and finish them off, which is risky. The HPA's impact hits kills the Irongut, but then the Tyrant finished his remaining wounds off. He then gets back up with 6 wounds on the last turn! This saves me his points lost, but does not give me the Tyrant as he is now the only Ogre model remaining on the table... with me only having lost a single Warp Lightning Cannon to a misfire.


Lots of key leadership tests and rallying, and taking out the Mournfang were the key to me winning this game. Every unit that broke on my side did not get caught, and eventually rallied. Every unit that broke for the Ogres was run down. My cannons were hot, and if they had not been having Mournfang in my flanks would have been a nightmare. I take away the big 2389 vs 265 win and advance to 3-0 in the 2012 GLWL.

Next up, Empire and then Dark Elves to finish up the league.

Monday, February 6, 2012

GLWL round 2

I actually played my 5th game second for the GLWL. Order doesn't matter so long as you get all your games in. This time I was playing Steve's Lizardmen. I changed my list up slightly from the last game to include a Warp Lightning Cannon for the possibility of facing Stegadons and one less Warlock, but otherwise my list was similar to last game. This will be a short report...


Steve's army was very Saurus heavy, with Light magic to buff them up to be combat powerhouses. Typical unit of Salamanders but what I didn't expect was the unit of Razordons. A few units of Skink Skirmishers I would have to deal with and some Terradons rounded out the list. Based on his fixed list and not having any other casters in his army, I knew Steve didn't have a dispel scroll, and he did not have Codgitation on his Slaan. This meant I would have a strong magic game.


I set up with my core towards the center and spread my magic out. He lined up heavy to my left with Saurus so I tried to deploy my strength to my right and wheel into his weak side through his support units. This sort of worked out as planned but I do think I could have deployed better.

Starting quickly things went down hill for Steve. First turn I put a Plague on the Temple Guard to weaken them for further magic. Normally this would be a few casualties, but rolls were on my side and half the Temple Guard were lost. As we advanced towards each other on the second turn, I got a combo charge that saw my HPA and Slaves both in combat against one unit of Saurus (giving the HPA the much needed rank support). I did this by maximizing the charge with my slaves and still leaving the corner of the front arc open so that my HPA could get in there.

On this turn the magic flowed freely as well. Another Plague forced my opponent to use the majority of his dispel dice to stop it. This left me open to cast and succeed with the 13th Spell on his Templ Guard, destroying them. I was ONE short of also taking out the Slaan with the spell.

In combat the Hell Pit and Slaves beat, broke, and ran down the Saurus. This left my opponents two main blocks defeated and the entire center of his army crumbled, with his Slaan out in the open. My opponent took a look at the battlefield at this point, and conceded the game.


Next up I have Ogres, then Empire and Dark Elves to finish out my season.


I was hoping to also have a tournament report with my new Ogre army, but there wasn't enough to hold this month's Gamers Sanctuary 2500 point event. Next month though I am attending 2 Adepticon Primers here in Michigan. March 3rd at Gamers Sanctuary in Flint, and March 4th at The Game Room in Saginaw.

I still have 40 Slaves to paint for Adepticon, but look for more pictures and posts about the Ogres soon! They just might make an appearance at Blood in the Sun this year.

Monday, January 16, 2012

GLWL Game 1

The Great Lakes Warhammer League is under way, and I have won my first game of the season. It was a familiar battle against Warriors of Chaos, which is usually a good match up for the Skaven. Here was my list:

Grey Seer
Grey Seer
Plague Priest on Furnace
BSB
Warlock w/ Doomrocket
Warlock w/ Dispel Scroll
30 Stormvermin
30 Clan Rats
30 Clan Rats
40 Slaves
40 Slaves
35 Plague Monks
5 Gutter Runners
Warp Lightning Cannon
Hell Pit Abomination



My opponents brought a Marauder heavy Warriors of Chaos list, and tried to throw in Death Magic to surprise me:

Chaos Lord, runesword, charmed shield, 4+ ward, bloodcurdling roar
L2 Tzeentch sorc
L2 Death sorc
35 Marauders of Nurgle
35 Marauders of Nurgle
24 Warriors of Tzeentch w/ blasted standard
18 Chosen of Nurgle
3 Chaos Trolls
Chaos Warshrine
Chaos Spawn



Things started off slow for the Skaven, as my long range fire was ineffective and I started out of range of the majority of my spells. My opponent was able to chip away fast at my first Slave block as Treason of Tzeentch killed 16 Slaves fast. His Trolls marching forward a fast 12" immediately up the center made me redirect my attention to them fast.






On the second turn the Skaven power wheel got going and I was able to do some serious damage. Starting off, I only had 3 power dice with the winds of magic showing a 2 and 1. I used my forbidden rod to get another 2 dice and had warpstone tokens to cause an imbalance in resources early. My opponent burned his dispel scroll immediately agaionst Plague, fearing the devastating rip through his lines. I was then able to use my powerscroll to drop 13th down to a required 14 to cast (GLWL rules puts 13th Spell up to 28 to cast) and I got it off without a hitch against the Chas Chosen, dropping them from 18 to 3 models! In the shooting phase, the Doomrocket gets a direct hit, crippling the Marauders on the left flank by killing 25 out of 35 models.


The Choas turn 2 begins with the Chaos Trolls charging my Hell Pit Abomination. I am slightly worried about the matchup, but the Trolls in front are now holding up the rest of the Chaos Warriors behind them with nowhere to maneuver. I burned my Scroll early in the game as well against a Purple Sun aimed for the Plague Furnace.

Turn three, and I'm charging my Furnace into he remaining Chosen to finish them. Slaves joined the HPA in combat with the Trolls to add some static resolution (only 2 slaves in contact), and the Stormvermin charged to finish off the Marauders. Magic was fickle and I was only able to kill 4 Warriors with Plague.

Combat was bloody, as the Marauders and Chosen were wiped out. The Chaos Trolls were taking no damage though, passing 6/6 regen saves. The furnace overran into the Chaos Warriors, which would turn out to be terrible as the Warriors now had a 2+ armor save with the Eye of the Gods roll from the Warshrine.





The Skaven Slaves get flanked by the Marauders next turn because I didn't expect the Trolls to be still around. This turn though I activate my Plague banner, and my Furnace and Monks kill the enemy Warshrine before the Furnace is taken out by the Chaos Lord on the next turn. The Warriors are able to gring down the Monks and cause them to flee, but do not catch them and are blocked by the still surviving Trolls from maneuvering, again! The miraculous Skave Slaves roll double 1's for Insane Courage TWO turns in a row to save the flank of my army, as I now decide to sit back and try to magic the remaining Warriors to death.

I was able to finish up and stay away from the Warriors the last turns. My Storm Vermin had wrapped behind the Warriors, threatening a rear charge and forcing him to play a reforming game rather than committing. This was able to keep them off my lines to finish out. My Plague Monks then rallied near my board edge saving me 300 points! The damn Chaos Trolls still held up my HPA and Slaves with the Maruaders in the flank and eventually my tropps there get wiped out, but not before I was able to 13th Spell the Chaos Warriors away, leaving the Chaos Lord and remaining L2 Tzeentch Sorcerer all by their lonesome to finish out the battle.

In the end it was a solid victory for the Skaven to open up the 2012 GLWL, and I chalked up the 2 points for the win (2 win, 1 draw, 0 loss). For qualifying for the season end tournament, total points scored are important, so I was happy with my 1909 points in the game. Skaven win 1909 - 517.

Wednesday, January 4, 2012

2012 GLWL Pre Season






The 2012 Great Lakes Warhammer League is about ready to start, and I am running the Skaven again for the 3rd year. This is the second year 8th Edition rules have been in effect, so I expect a much better rules knowledge and overall stronger competition!

The GLWL is a Michigan-based Warhammer league that runs yearly starting in January. All across the state there are divisions of players that play 5 games for W/L/D points and victory point tiebreakers. The top 8 Division winners then meet up at the Season End Championship tournament in a special championship bracket and fight it out for the League Championship. This year there are 77 participants in the GLWL!!! I bet that number goes up even higher when the Lansing crew that is doing the Warhammer start-up league is more seasoned, next year.

This being my third season in the GLWL, I think it's time to really keep my eye on the prize. The first year, I won the Wayne Division but didn't make it into the championship bracket. The second year I fell short of qualifying for the League Championship, but won the Season End Tournament Championship. This year the goal is to win it all!

Here is the lineup for me this year in the Wayne Division:

Week 1: Warriors of Chaos

Week 2: Ogre Kingdoms

Week 3: Empire

Week 4: Dark Elves

Week 5: Lizardmen



A tough lineup indeed. Good luck to everyone participating in the 2012 GLWL!

Monday, October 24, 2011

Team Challenge Results

After the dust settled and the Michigan team made their way back home, the final standings were 32 points IWFB and 20 points GLWL. Unfortunately we lost the club challenge, but I hope I can speak for everyone in saying I had a great time and the Chicago guys were a great group to play against.

I do think lots of late changes to our team roster and not having a full team hurt us (we had a ringer from IWFB join our team with Brettonians, though I don't know how well he did for us). But in the end there was only a 3 game swing between is and the Illinois boys. I have to take the blame, as I fell with a dissapointed 1-2 record losing to Daemons and Empire games 1 (Dawn Attack) and 3 (Blood and Glory), only defeating Skaven in game 2 (Watchtower). I changed my list the night before, and as usual that was a grave mistake.

I already talked to Chris, the IWFB Captain, and there is interest in them coming over to our neighborhood next year. There was also talk of possibly having smaller teams but doing a full 6 State team challenge similar to the Six Nations European event that is a primer for the ETC. So keep an eye out for upcoming announcements!

Thanks again everyone who came out. It was really a good time.

Here was my final list @ 2000 points:

Grey Seer - 5+ ward, dispel scroll
Plague Priest - furnace, forbidden rod
Chieftain - BSB
Warlock - doomrocket
30 Clan Rats - full command, shields, poisoned wind mortar
30 Clan Rats - full command, shields, poisoned wind mortar
40 Slaves - musician
40 Slaves - musician
30 Plague Monks - plague banner
Hell Pit Abomination
Warp Lightning Cannon
Warp Lightning Cannon


Below I grabbed some snaps of some of the cool armies that were present!



















Monday, October 3, 2011

GLWL vs IWFB is coming!

Coming up this month is our club grudge match! We are driving to the Chicago Battle Bunker to take on the Illinois Warhammer Fantasy Battles club in a 10 on 10 no comp slugfest. I have had a very off month for hobby work missing out on two tournaments I would have loved to attend, including the final Core Comp. I can only make so many trips from Detroit to Chicago on my weekends. Hopefully next year I can make some more! Stay tuned for a battle report of the day's events later in October, as well as some new additions I have been trying to work on for my Skaven.

In my other limited hobby time I have been building my Gen Con Malifaux models and playing some games with my wife on our Terraclips terrain. After playing some games on it I would definitely IMPROVE my rating to 9/10, the stuff is almost perfect for my needs at home. I have lots of Guild models primed and I am hoping to have a fully painted faction by the next tournament coming up at Pandemonium. I am planning on doing a full battle report of a Malifaux game soon, just in case you were interested in the game but haven't seen Malifaux in action yet!

Keep looking for updates. I'm not dead yet! Actually, let me correct that. My new D&D character died before reaching level 2. I'm now playing a Gnome Bard. Awesome.

-Rhellion

Wednesday, July 6, 2011

WHFB Tournament Sept 3

GLWL Team Challenge Trials !


Overview
The GLWL has challenged IWFB to a club challenge, and to prepare we are throwing a tournament open to everyone! This is a 2000 point Warhammer Fantasy Battles tournament. The tournament will consist of THREE rounds of gaming. Tournament scoring will be based on battle points earned during your games, with victory points used as final tie breakers.

Date
September 3, 2011

Location
Pandemonium, Garden City, Michigan. Pandemonium is located at 1858 Middlebelt, which is 2 blocks south of Ford Road, on the east side of the street. Pandemonium's phone number is (734) 427-2451.

Organizer
Brad Schwandt
rhellion.wh@gmail.com

Tournament Registration / Fee
The maximum size of the event is 30 players. Registration is $10 due on the day of the event. To register for the tournament, email the tournament organizer at rhellion.wh@gmail.com, or sign up at Pandemonium.

Prizes
Awards and/or prizes will be awarded for the top 3 places, as well as for Best Army (painting). All entry fees will be returned as prize support, as well as prize support from the venue!

Materials
Players must bring all materials needed to play including: Dice, measuring device, templates, models, rule books, army books, FAQs, etc. Bring a pen or pencil and a calculator to figure out victory points.

Schedule
(Saturday)
10:30am to 11:00am Registration
11:00am to 1:30pm Round 1
1:30pm to 2:00pm Lunch break, Appearance Judging
2:00pm to 4:30pm Round 2
4:45pm to 7:15pm Round 3
7:15pm to 7:30pm Calculate Final Scores
7:30pm to 7:45pm Awards

Army Lists
You must bring at least FIVE copies of your army list that are clearly legible and lists out all the details of your characters and units. Players must hand one copy into the judges and provide a copy of their list to their opponents at the conclusion of each round. Army Builder printouts are acceptable (but players are responsible for double checking points costs there are sometimes errors in the files especially for newer armies!).

The default in regards to army lists for this tournament is that army lists will be exchanged for review with your opponent after each game (e.g. this is a closed list tournament). If you are using hidden models (e.g. assassins, fanatics, etc) you must include them on your army list, but do not have to assign them to a specific unit on the army list. Prior to the start of each game you must write down which unit the hidden models are assigned to and hand it in to the judges.

Army Requirements and Restrictions
(A) You must use the same army list for each game.
(B) Players may field an army of up to 2,000 points and not a point more! Regardless of size, the armies will use the requirements and allowances for 2,000 point armies (i.e. 25% Core Choices, no more than 25% Lords allowed, etc.)
(C) Armies do not have to be painted (but players are highly encouraged to do so as painting / appearance is an award!)
(D) WYSIWYG (What you see is what you get) is in effect. For characters all weapons and armour should be modeled. Units must have a majority of the models making up a unit armed correctly (it is permissible per the main rules to have a minority of the models armed differently).
(E) Remember that for wizards with a choice of magic lores, you must indicate which lore each wizard will be using for the entire tournament on your army list.
(F) Special, Named, or Unique characters ARE allowed.
(G) No other army list composition restrictions. We are playing BY THE BOOK.

Battles
Each participant in the tournament will play three battles. These scenarios will be based out of the 8th Edition rulebook and it is encouraged that players create lists that will be able to run operate within those scenarios. Players may earn up to 20 points each battle, based on a 20-0 scoring system. Scenarios will be rolled for RANDOMLY before each round of play.



Only the following armies are permitted at this tournament. Note that players may only field armies from the current version of each of the Warhammer Army Supplements.

Beastmen
- Warhammer Armies: Beastmen
Bretonnia
- Warhammer Armies: Bretonnia
Daemons of Chaos
- Warhammer Armies: Daemons of Chaos
Dark Elves
- Warhammer Armies: Dark Elves
Dwarfs
- Warhammer Armies: Dwarfs
Empire
- Warhammer Armies: Empire
High Elves
- Warhammer Armies: High Elves
Lizardmen
- Warhammer Armies: Lizardmen
Ogre Kingdoms
- Warhammer Armies: Ogre Kingdoms
Orcs & Goblins
- Warhammer Armies: Orcs & Goblins
Skaven
- Warhammer Armies: Skaven
Tomb Kings
- Warhammer Armies: Tomb Kings
Vampire Counts
- Warhammer Armies: Vampire Counts
Warriors of Chaos
- Warhammer Armies: Warriors of Chaos
Wood Elves
- Warhammer Armies: Wood Elves

Friday, July 1, 2011

GLWL vs IWFB club challenge

Twitter is a great gaming tool. You can post battle updates, hobby progress, muse about rules, and read everyone else post about the same. Every once and a while you find a game, and this time I found a whole CLUB to challenge. IWFB (Illinois Warhammer Fantasy Battles) had a club challenge fall through against Wisconsin, and posted on Twitter looking for other challengers. I took up the challenge and now we have the GLWL vs IWFB Team Challenge set for October 22, 2011 at the Chicago Battle Bunker.

The rules are: 10 players per team, no duplicate armies, 2000 points. Armies must be painted, but there is no comp in effect. We will be playing the game as written. Matchups and scenarios will be random and not duplicated. Wins are 2 points and ties are 1, and at the end of the day the team with the most points is declared the winner.

We are still filling up team slots, so if you are in the GLWL and you are reading this, send me an email to secure your place on team GLWL. So far this is what we have and what we are facing!

TEAM GLWL
1 Brad Schwandt - Skaven
2 John Williams - Beastmen
3 Eric Stephens - Dark Elves
4 Nik Rodorigo - Vampire Counts
5 Eric Hanson - Bretonians
6 Donnie Goerlitz - Daemons of Chaos
7 Dustin Daman - Dwarfs
8 Mike Hernandez - Lizardmen
9 Michael Warren - Empire
10 Al Zielke - Warriors of Chaos


TEAM IWFB
1. Christopher Walker - whatever is left
2. Jeff Florido - Demons
3. Dennis Gunia - High Elves
4. Alex Gonzalez - Goblins
5. Grant Fetter - Skaven
6. Eduardo Rodriquez - Warriors
7. James Hyde - Lizardmen
8. Robert Klemic - Empire
9. Mike Lagger - Dark Elves
10. Aaron Claessens - Vampire Counts

Saturday, May 21, 2011

Tournament Update

A few weeks ago I played int he GLWL Invitational. It is the season-ending tournament for the Great Lakes Warhammer League. I was in the tournament rather than the division winner's bracket, so I was playing for the Tournament Championship instead of the League Championship. The tournament used the GLWL Comp set, which included MR ward saves vs all spells, 12 die power cap on magic phases, no special characters, no power scroll, no double rare, etc. When the dust cleared I had won the overall award with the Tournament Championship sword.

I had three great and tough opponents. My first was Eric Stephens and his Dark Elves. Cauldron, Hydra, L4 Shadow, L1 Fire, and the rest. An early Crack's Call put me ahead and I ground out his army that was without their Cauldron for the rest of the game.


My second game was against Darrel Brown's tough Warriors of Chaos. I heavily disrupted Darrel's strategy the first turn with my hail of fire and magic that nearly wiped out a full squad of 40 Marauders on turn 1 with focused fire. The Doomrocket massacred a lot of Marauders. From there I was able to focus on smaller units one at a time as they advanced towards my horde.


In the final game I faced off again vs Mike Hernadez's Lizardmen. I played a very defensive game vs the Lizardmen and tried to do as much damage as I could before they got to me. A combination of target selection and luck allowed me to take out the Skink / Krox unit early (choosing to use Crack's Call vs the dangerous Krox in the unit), and a serious pounding of the Plague Monk horde through a unit of Saurus in a single turn led me to the minor victory.


Overall I was undefeated in the tournament, had solid painting scores, and very good sports scores, and took home another excellent sword trophy for Overall Champion. Next up is Ard Boyz TODAY. Look for my tweets on Twitter @Rhellion and come back for a battle report in the coming week.

PS: Another tournament without using the 13th Spell. I think I will have to change that today at Ard Boyz. 

Monday, January 31, 2011

GLWL 1 + 2

I was able to get in two games this weekend for the GLWL, completing my first and second periods. Game 1 was against Darrell's Warriors of Chaos, and Game 2 against Jason's Skaven horde.

Game 1, Watchtower.




The Warriors of Chaos controlled the Watchtower but chose not to deploy inside of it, leaving it open for a massive Skaven Slave unit to occupy it on the second turn movement. There they stayed while Marauders of Nurgle smashed into the tower turn after turn, unable to move the steadfast, yet expandable Slaves.






All around them Skaven firepower and magic crackled. Warp Lightning Cannons vaporized Chaos Chosen of Khorne, and Chaos Warriors of Tzeentch were twisted and warped into Skaven Clan Rats all around their vile General. The Hell Pit Abomination smashed through the Warshrine of Tzeentch as on the last turn a squad of Gutter Runners and unit of Clan Rats charge into the Marauders just in time to hold them away from the tower, and for the game to end.

Skaven Win, 1561 - 293


Game 2, Battleline.



Two rival Warlords meeting on a pitched field, with no Grey Seers to be found. My Clan was superior through firepower, as on the first turn my Warp Lightning Cannons torched nearly the entire right flank squad of Rat Ogres with a single shot. My Abomination's hunger was too much for its own good, as it's charge destroyed many enemy Plague Monks, but the counter charge felled it. My Plague furnace charge into enemy lines and the Priest unleashed a devastating cast of Cloud of Corruption. The Furnace smashed through the second squad of Rat Ogres and into the enemy lines, as my Cannons continued to rain warp lightning on the enemy rats. A late surge by the Giant Rat horde caused my lines trouble, but there was too much damage done, as the enemy Skaven General alone tried to destroy the last cannon remaining near him for vengeance... as he fled from the masses of my Plague Monks.




Skaven Win, 1924 - 892