Showing posts with label Necrons. Show all posts
Showing posts with label Necrons. Show all posts

Friday, July 27, 2012

Necron Debut

Had my first game with Necrons this week, and I had a blast. I played with the 1000 points I have assembled against Tau. My list was an Overlord with warscythe and res orb, Destroyer Lord with warscythe and 2+, 10 Warriors with Ark, 10 Warriors, 3 Wraiths, and an Annihilation Barge. We rolled up a scenario with 5 objectives, which meant we had a little more room to move around with only 1000 points on the board, but we still ended up playing for 3 or so objectives.


Monday, July 23, 2012

Ghost Ark

Home sick today, I spent some time working on the crazy complicated Ghost Ark model from my Necron Battleforce. This thing has tons of parts and I will probably have to have multiple assemblies to get it painted decently. No regular battle report today, because of being sick, but I still have two reports waiting to be written and another Screw City GT practice game scheduled for tomorrow.



These models are just plain awesome. I have a few Skaven to paint for Screw City GT before I can put any serious work into starting them though.



I assembled the Ghost Ark without the crew and passengers, and without the guns to paint it a bit easier, but also leave it more or less playable. There is a driver and 10 crew to individually paint.


Sunday, July 22, 2012

More Necrons... the planning

I was able to pick up some more Necron reinforcements yesterday, both new and used. The Necron Destroyer Lord for $16 was nice. I also picked a box of Wraiths, which are now one of my favorite models ever. The only problem is that while they are somewhat sturdy they are still top heavy, which I expected looking at the models.


I am hoping the resin bases I am planning on using for the army holds them down a bit. They are sturdy, until you blow on them basically... so the extra weight might to the trick. My original army intent was to not double up on units that weren't Core... but these guys really have me rethinking that. The models are my favorite, and their rules are pretty good. I still think I might stick to one unit of 6 with a Destroyer Lord attached.






Until next time. I have battle reports with Daemons vs High Elves, and Skaven vs Daemons in the works.

Monday, July 16, 2012

Assembling first Necrons

I took a game break for today's post, to start assembling the Necron Battleforce I picked up after my 40K 6E demo last week. The older plastic Warriors have a load of annoying mold lines, but the models are pretty cool. Mold lines do take up a lot of time, but I was able to catch up on some 40K podcasts I haven't listened to in 6 months.


Tuesday, October 20, 2009

Blog vs Blog battle report

Here it is, a couple days late. This Saturday Gargunki and I had a blog vs blog battle report to take a break from the Planetstrike League. He was so into Planetstrike mode, that he tried to play 3 HQ choices! Haha. The error was quickly corrected after deployment, and we all had a laugh. Then we found Globalsmack's die that had mysteriously disappeared the previous game. Anyways! On to the game...

Necrons vs Ultramarines ... Red vs Blue










Pregame

I chose to deploy first, and go first. This game I decided to try a full drop pod/deep strike army for the first time. I did have 1 unit of Scout Bikers, but they would be infiltrating. Gargunki set up his Necrons (plus one Destroyer Lord before removing it...) and I infiltrated and scout moved my bikes before The Deciever re-deployed the unit closest to the bikers.






Turn 1

I dropped my first 3 pods, and forced one unit of Necrons to break. Unfortunately my Sternguard were not ont he table side near my locator beacon, and scattered out of effective reach.






Then theNecrons took out a couple of the Sternguard, blew an Ironclad arm in shooting, and then The Deciever demolished him in assault. My first turn drop Dread was poorly placed looking back, especially when he didn't blow anything with his melta and 2 hkm's first turn.








Turn 2

Fairly uneventful for me. I dropped in my Assault Terminators. This turn was the actual turn we figured out the Destroyer Lord wasn't supposed to be in the game.






The Necrons unleashed the fury onto the Assault Terminators. Gargunki really didn't want them hanging around.







Turn 3

My Asault Squad deep strikes onto the board, and breaks the Destroyer Squad with the help of a Drop Pod shooting. In asault, I rolled snake eyes on the saves of my remaining 2 Assault Terminator armor saves! Ouch.






The C'Tan in combat with my hopefully scoring Space Marine Tactical Squad on the opposite table corner only kils one marine. All other combats are ties or otherwise uneventful.








Turn 4

Shooting and Assault phase kills his Necron Lord and the unit he is with. Other combats are pushes again.





The Lord gets back up to his WWBB roll, and teleports out of combat. My Assault Squad falls back to shooting, and my lone Librarian makes 2 huge invulnerable saves to Heavy Destroyers.




Turn 5

Not much in the way of shooting, and we have assaults with my Captain, Librarian, and Assault Squad.





The Necrons teleport out of combat to save themselves, and leave my characters in the open to be shot up. The Librarian is tough, but finally dies, and my Captain makes all of his saves. The C'Tan finally destroys the Marine squad, and all other combats are fairly lame.

Turn 6

My Captain kills two Heavy Destroyers in close combat. Revenge for my Librarian! More minor casualties and no combat resolutions.






The Destroyers get ported and saved with WWBB, and the 3 Gauss Cannons fail kill the Captain! But he finally falls to 2 more units forced to shoot at him. Otherwise all the combats push again, and we are left with one objective contested, and another uncontrolled. The game ends in a draw.






I think I would have done much better with a traditional army for my playstyle. But overall, this was meant to be a fun game to try out a drop pod army, and it turned out to be a good one.

Wednesday, September 16, 2009

Planetstrike Begins!

Here are some pictures of our table setups in week 1 of the Planetstrike League. All the games were playing simultaneously!


My Ultramarines (defender) vs Daemons (attacker)



Orks (defender) vs Tau (attacker)



Space Marines (defender) vs Necrons (attacker)



Tau (defender) vs Eldar (attacker)



Space Marines (attacker) vs Necrons (defender)



Chaos Space Marines vs Chaos Space Marines


Saturday, September 12, 2009

Ordo Fraternitas Chapter Tournament


Today was the OF game club chapter tournament. A good turn out gave us 16 players. As people started to show up, the first 8 players or so were all Space Marines! We ended up with a few more Chaos scum and Xenos by the end of registration.

Huge thanks to Brian for running a great tournament. Everyone was in good spirits, and I couldn't think of a moment that was not friendly. Thanks to my opponents Nick (Necrons), Lee (Ultramarines), and Charles (Plague Marines).


I played my Ultramarine list from my previous blog post:

Librarian
10 man Tactical Squad in a Rhino
10 man Tactical Squad in a Rhino
5 man Scout Squad
Ironclad Dreadnought
Dreadnought
Vindicator
Whirlwind
Landspeeder Squadron


Game 1 was Necrons. I had JUST played my first game ever against Necrons this previous Tuesday, so I knew what to expect when my opponent dropped that Monolith on the table.

Necrons:

Necron Lord
4x 10 Necron Warriors
3 Necron Destroyers
Necron Monolith

Our mission was Capture and Control, with Spearhead Deployment.


In the opening round I focused my Landspeeder multi meltas on the Monolith and shook it. I used my other ordinance to destroy Necron Warriors.

I wanted to focus on flanking with my Rhinos and breaking for his objective (behind the large rocks). My objective was heavily guarded with a Combat Squad and my Sniper Scouts.



I kept the Monolith Shaken or Stunned the first 3 turns, and were killing enough Necrons that my opponent was teleporting them every turn to get his bonus We Will Be Back rolls to save his troops.


Finally on the 4th turn, I was able to charge the Monolith with my 2 Dreadnoughts and they destroyed it. With no way to assist his WWBB rolls, my heavy fire was able to take down enough Necrons as my flanking attackers baced by Landspeeders captured the second objective.

With time winding down, I was able to force the Necrons to phase out.



Game 2 vs Ultramarines! Bad blood between the 3rd and 4th companies...

3rd Company:

Cassius
Sternguard x9 + Rhino
Scout Squad x5 + Telion
Scout Squad x5
Tactical Squad x10 + Rhino
Landspeeder Storm
Assault Squad x10
Dreadnought

Our mission was Seize Ground (5 obj.) and Dawn of War deployment.


The fourth company surged forward and was able to destroy the enemy Dreadnought early and cripple the Scouts with my Whirlwind.


Landspeeder down, Dreadnought down, and assaults coming towards my Vindicator.


The Vindicator survived to fire another round after escaping 2 different assaults.


My speeders were down 1 and had 1 model without any weapons, but the remaining speeder was harassing enough.

Lee had the objecives in his favor at the end of turn 5, but we rolled and the game went on!

My combat squad's fortification was destroyed, so they were fighting in a battle on the ground with a scout squad from the Storm that contested an objective. In the center the Landspeeder remained to contest.

Lee sped across the battle field in turn 6 to contest my rear objective.

But the Combat Squad pulled it out in combat, and captured the lone controlled objective. All others were contested or not captured at all.


Game 3 - Plague Marines in a Pitched Battle Annihilation Game:

Demon Prince
Plague Marines x9 + Rhino
Plague Marines x9 + Rhino
Plague Marines x9 + Rhino
2x Obliterators

Very small, low kill points, and very tough to kill... uh oh.



I was feeling very confident after my first 2 victories, and the Ultramarines surged forward to face the Chaos scum! I was able to pop the right side Rhino.

On the Chaos turn, things started to go bad when my Ironclad was blown up. The Demon Prince was lashing my Scouts and Marines into the open and shooting at them with his Havock missile Launchers and wiped them out with the DP in CC.



I was able to blow up all 3 Rhinos, but even with concentrated fire I couldn't pull off serious Plague Marine casualties.



The Plague Marines moved around the battlefield and was able to use their melta guns (2 per squad) to tear into my armor. In addition, his Oblits came in late and devasated my rear artillery line.

Finlly my lone remaining Landspeeder was taken out by the oblits and my game was over.... TABLED!








All in all a good experience. I placed 3rd overall even after the harsh 3rd game beating, because of my high victory point totals from games 1 and 2. I thought I was in the lead for the tourney going into round 3 (two others were also 2-0, and I think I had them beat on points), and I got cocky! I think I should have stayed back more vs the Plague Marines and used the cover and hit and running with the speeders from max range before moving my army into meltagun range.

Super fun tournament, great learning experience, and I even won a gift certificate in the random draw at the end of the night. Big congrats to Jeff on his tournament victory.

Planetstrike starts on Tuesday!