Friday, May 13, 2011

WIP Thunderwolves

I picked up the Thunderwolf Cavalry from Paulson Games this year during bits trade at Adepticon. I put off doing on work on them for weeks until my current 40k League started and now have a decent start on them. I have a little left to do on the wolves and then the riders themselves. Here we go:




I am hoping to put the work in on the Space Wolves to have my army painted before an upcoming DFG tournament. Not sure how realistic that is if I pick up a load of Tomb Kings this weekend, but we will see.

Monday, May 9, 2011

New WHFB FAQ's released

There have been new answers to our Frequently Asked Questions. Everyone should be sure to read them before this month's Ard Boyz semi final round... but let's go through the changes in the BRB FAQ:

Page 107 – The General, Inspiring Presence
Change “within 12" use his Leadership instead” to “within 12"
may use his Leadership instead”

*MAY is a big difference to my Skaven when the General has a lower leadership than my Hell Pit Abomination.

Reference Section – The Lore of Shadow, Okkam’s
Mindrazor
Change “[...]Models in the target unit use their Leadership
instead of Strength when rolling To Wound with[...]” to
“[...]Models in the target unit use the Leadership characteristic
written on their profile, instead of their Strength, for[...]”

*HUGE change. Only a couple points of strength won't matter in many cases, but for some of the new Tomb Kings monsters it matters. For LD6 Beastmen it really, really matters.

Q: Is a model considered to be in base contact with himself? (var)
A: No.

*The fact that they had to put this in is sad.

Q: Can a unit near or on the board edge pivot (or wheel) so that
part of the unit (or its base) is temporarily off of the board? (p27)
A: Yes, though it is not allowed to end its movement with part
of the unit (or its base) off the board.

*Interesting change. I don't understand why they did it but I will run with it.

Q: Do bonus power dice, which are added to those taken from the
power pool when a Wizard casts a spell, count when working out if
a spell fails due to the Not Enough Power rule? (p32)
A: Yes, regardless of when these dice are added. The
exception to this rule is that it does not include any dice that
are secially stated as not being power dice (such as Night
Goblin’s Magic Mushroom dice).

* So a Power Dice is a power dice, unless it is not a power dice? Where would this take into effect?

Q: Do ranged direct damage spells that use a template have to
target an enemy unit? (p31)
A: Yes, the template must be placed over the target enemy
unit.

*I assume this clarification is for Scorch... which can be placed anywhere withing 24".

Q: Does a To Wound roll of a 1 always fail to Wound? (p42, 51)
A: No. Though it is very rare for a model to be able to Wound
on a 1+.

*Interesting.

Q: Can characters change position inside a unit as part of a normal
move?(p97)
A: Yes, as long as they end up in the rank closest to the front
of the unit that has a space in. It is also worth remembering
that even if only the character moves the whole unit will count
as moving that turn. Having a belligerent officer barge his way
through the unit is not conducive to a good round of shooting!

Q: Must a character be moved to the front rank of a unit as soon
as a space becomes available? (p100)
A: Yes.

*Huge changes to the current practice of BSB's in the second rank. I will now have to have another bunker unit for the BSB hiding in the back, or no longer give the BSB a magic banner (which I have been doing a lot).

Q: Certain spells, most notably Regrowth from the Lore of Life,
allow you to resurrect models that have been killed or even add
extra models to a unit. What happens if some or all of the models
added to a unit do not fit at the back? (ref)
A: Any models that do not have space to be placed at the back
of the unit are lost. If, for example, your unit has been charged
in its rear facing then you would be able to complete the back
rank and any excess models are lost.

*Big change for Undead players. Or any Life players who gets rear charged with more than the current rank of models missing.




Lots of interesting changed that will make an impact on upcoming tournaments. Be sure to study up and write your army lists accordingly! I know I will be.

Thursday, May 5, 2011

Twitter and gaming!

Twitter has become huge in the gaming community more recently than ever. Every day you can find regular hobby posts by bloggers, podcasters, and regular joe shmoes who just enjoy the hobby and are looking for a public "forum" without all the drama. And the great thing is you can follow exactly who you want. I have been guilty myself of not posting blog posts as much as I could, but I post on Twitter all throughout the day almost every day.

For me it is great to post hobby updates and battle reports. As I play a tournament it is great to post spectacular moments in game or final scores after each round for people who are interested in seeing how the tournament is going... even from another country. Have a good laugh as the Doomrocket kills 30 Witch Elves one game, but the next a Warp Lightning Cannon blows up and forces a unit of Storm Vermin off the table first turn in another. Browse through current projects as well as stage by stage advances of units from other Twitter users.

If you're not on the Twitter bandwagon, you should be. You don't need to post updates regularly, or even EVER. It is worth signing up to be able to follow the active Twitter posters to get a steady influx of Warhammer in your face while you are anywhere, on your phone.

Here is a list of my favorite Twitter posters you should definitely follow:

@Rhellion - ME! This is my very active Twitter account
@Heelanhammer - Dan Heelan, major Twitter poster from the Heelanhammer podcast
@Baddice_podcast - Ben Curry and Ben Johnson of Bad Dice
@ginger_buddha - Domus's Rule of the Day
@Garagehammer - The Garage Hammer podcast 
@Voxcaster - Games Workshop on Twitter
@FBroundup - Fantasy Battle Roundup, great blog and regular Twitter poster
@bluntforcegamer - another great Twitter poster, blogger, and podcaster


And many more I follow. Check them all out on my Twitter page. If you post regularly on Twitter and follow me, I will most likely follow you as well. I like to read about Warhammer projects of all kinds.
 



My battle report from last weekend's tournament will be up SOON!

Sunday, April 17, 2011

Ard Boyz 2011 Prelim Report

It's that time of year again when everyone brings the filth and fights the worst of the worst composition. For those that don't know, Ard Boyz is a 3000 point tournament with no comp, Grand Armies, and special characters allowed. The format is 3 separate tournaments, over 3 months, with 3 rounds each. To be invited to the next round, you must place top 3 at a Prelim and then Semi final to move on. Last year I fought through all 9 games to get a tie for 3rd place at the Chicago Battle Bunker Final for Ard Boyz 2010. This year was a much harder Prelim, at least army composition wise...

First, lets start with my list. I discussed my army build on the BAd Dice Podcast, but I ended up changing at the last minute to to some interest in getting another hard hitting unit, but not sacrificing any I already had :

Grey Seer, talisman of preservation
Grey Seer, power scroll
Plague Priest, plague furnace, dispel scroll
Chieftain, bsb, storm banner
Warlock Engineer, doomrocket
47 Clanrats, full command, shields
30 Storm Vermin, full command, banner of eternal flame
40 Slaves, musician
40 Slaves, musician
43 Slaves, musician, shields
24 Plague Monks, musician, standard bearer
6 Rat Ogres, 4 packmasters
5 Gutter Runners, poison, slings
Hell Pit Abomination
Hell Pit Abomination
Hell Pit Abomination

As you can see, I dropped the Screaming Bell and tweaked some other points in favor of adding a 6 strong Rat Ogre unit I was hoping to count on to harass the flanks.

We ended up having a very poor turnout for our Prelim location, but that is to be expected with SO MANY prelim locations now available. The second round will have only 1 location per state or so, so I expect much larger turnouts. I still got in 3 quality games against 3 very tough lists. So lets get right into it...

Game 1, Dark Elves

Crone Hellbron
High Sorceress, lvl 4, lore of Fire, sacrificial dagger, pendant of khaeleth, ironcurse icon
Haq Queen, bsb, banner of hag graef (ASF banner)
Haq Queen, cauldron of blood
Sorceress, lvl 2, lore of dark magic, dispel scroll, guiding eye
45 Witch Elves, manbane, banner of murder
33 Warriors, standard of discipline
20 Repeater Crossbowmen
1 Assassin
1 War Hydra
Repeater Bolt Thrower
Repeater Bolt Thrower
Repeater Bolt Thrower
Repeater Bolt Thrower

Scenario 1 was Meeting Engagement with random sight distance. My opponent was hindered in many of his attempts to shoot by rolling low, but I don't think it effected the outcome of the game at all. I set up first and deployed my Slaves and one Hell Pit up front ready to take on the Witch Elf horde. I was planning on stalling with Slaves all game, but ended up not having to! My opponent did not take initiative by rolling a 6, so I went first.

I moved forward ready to take charges and getting into the witch elves with sacrificial slaves, I manuevered my doomrocket 14 inches from the center of the Witch Elves who had also set up on his own deployment line. The winds of magic were kind, and after launching a scorch on the witch elves that failed, I skitterleaped my second Grey Seer into the dark elf lines next to the Cauldron. Power Scroll and crack's call lead to a dead cauldron and 2 of 3 dead bolt throwers in his lines.



After this turn of events, I crippled his plans to continue to buff up the witch elves and run through my army. Shortly after, I fired a perfect 14 inch doomrocket shot into the center of the witchelves and killed 25 in a single go! My Gutter Runners had managed to put 2 wounds on the hydra as well on the far flank. Another turning point in the game was when the Furnace unit was able to charge the witch elves that remained after their slaying of many slaves that continued to hold them with Steadfast leadership. Crone Hellbron challenged the Plague Priest on his furnace, put all of her attacks onto the furnace, and with 7 hate-filled strength 10 attacks only did 5 wounds, so that when everything attacked back I hit her in the face with the wrecking ball (on my own turn) 10 times fr max combat res.

After wiping the Witch Elves I was able to finish off the Dark Elfs easily and complete the game with perfect battle points 24-0. My opponent conceded after 4 turns so I also scored 3250 victory points vs his 400.

Game 2, Lizardmen



Slaan, general, bsb, lore of shadow, cupped hands, rumination, mystery, cogitation, standard of discipline
Old Blood, burning blade, armor of fortune, dawnstone, other trickster's shard
Skink Priest, lore of heavens, cube of darkness
Scar Vet, armor of destiny, great weapon
10 Skinks, blowpipes
24 Saurus, hw/s
24 Saurus, hw/s
24 Saurus, spears
25 Temple Guard, banner of eternal flame
8 Chameleon Skinks
8 Chameleon Skinks
2 Salamanders
2 Salamanders
2 Salamanders


Game 2 was against Mike Hernandez, who I have posted before as some of my main compestition and one of my toughest opponents that I regularly play against. During setup, I deployed using the same strategy that I used against him on a smaller scale in the pre-Adepticon Primer where I beat him on the final table. I loaded up my troops on my right flank away from the side where he deployed his first 2 units of Salmanders, content to let him flame my Slaves.


Mike went first and moved forward. His Blood Soaked Choppa unit to get +1 strength and attack were the Saurus with spears. Mine were my Storm Vermin. He moved his Chameleons on the right to attempt to slow down my hell pits that filled that side, and had ineffective magic. I was able to get my Storm Vermin into one unit first turn, one Hell pit into another, break through both units into that side's alamander pack, and really disrupt the entire flank on the first turn.


I took the charge from Mike's Blood Soaked choppa unit with my Slaves and held them to be magic'd and doomrocketed before eventually getting a Hell Pit into them to finish them off. My Storm Vermin finished off the Salamander pack and overran out of charge range, leaving my Furnace able to charge the Saurus with the Old Blood. The Temple Guard got into my flank the next turn, leaving them open for a triple abom charge combat!



The Abominations worked through the Oldblood, Saurus, and Temple Guard over 2 turns. Over those 2 turns I used my Power Scroll to cast Wither on the Slaan unit, and the next turn also got it on irresistable force. At minus 2 toughness vs Hell Pits, you are in a tough spot even as Saurus with a flaming banner. The far Hell pit finished off the Old Blood and the second turn got into the rear of the Slaan, killing him on our last turn time allowed and getting me the maximum victory 24-0 with about 2900 vps vs 400 or so again.

Game 3, Lizardmen

Slaan, general, bsb, lore of heavens, rumination
Old Blood, carnosaur, burning blade, armor of fortune, other trickster's shard
Skink Priest, engine of the gods, lore of heaves, dispel scroll
Skink Priest, engine of the gods, lore of heavens
28 Saurus, hw/s
30 Saurus, hw/s
12 Skinks
Stegadon
Ancient Stegadon
1 Salamander
1 Salamander
1 Salamander



Wow, this was definitely a monster mash list. I was quite nervous sitting across the table at first, because I had dropped all of my cannons in favor of the hell pits because of the scenarios. 4 stegadons and a Carnosaur should be very rough against my army if supported right with Saurus. BUT, we would never find out...

I deployed first for the Meeting Engagement rules and the Chaos Portal scenario. My opponent loaded up my left flank with all of his stegadons in a row and put his Slaan and 30 Saurus in a building next to them. He went first but we ruled Tsunami for the scenario chart, halving all movement. He left all of his Stegadons in a row, and with an inneffective magic phase due to low dice, I went and unleashed the Skaven.

I positioned my Plague Furnace on the Chaos Portal in the center of the board, because the scenario was such that if you controlled it you got +500vp's, but if no one controlled it the game was an auto Draw. It didn't matter though as my second Grey Seer was Skitterleaped next to the line of Stegadons and the Slaan in the building. Power Scroll, Cracks's Call, and a phenominal distance roll of 18" on the 4d6 hit all 4 Stegadons and the building with the 30 man Saurus unit and Slaan. Unfortunately for me I only killed one ancient stegadon, but unfortunately for my opponent I rolled a 6 and destroyed the building. According to Crack's Call, if you hit a building you destroy it on a 5+ and then EVERY MODEL inside must take an Initiative test or be removes. After the dice rolling, he had 5 of 30 Saurus left and his Slaan had fallen into the cracks of the Under Empire. My opponent shook my hand and said good game, and I won the third game of my Ard Boyz prelim.

Last year was a better turn out by far for the prelim, but I do believe this year the limited armies were tougher competition and composition. I will be attending the Michigan location for the Ard Boyz semi finals, held at the same store as my prelim (Pandemonium in Garden City, MI). I expect a much larger turn out, and a very different Skaven list now that I have already peaked at the round 2 scenarios. I will of course be updating my game when the time comes, so follow me on Twitter @Rhellion, and keep an eye on this space!

P.S. I didn't get the 13th Spell off the entire tournament. I cast it once vs Dark Elves and got scrolled.

Friday, April 15, 2011

Bad Dice Interview

Hey cool news! Episode 59 of The Bad Dice Podcast is out and I have a nice long interview about Adepticon, Skaven, Tournaments, and 'Ard Boyz. Please have a listen to support the Ben's if you're not already a listener!





I had a great time and appreciate the guys inviting me onto their show. Check them out HERE or on my Podcast list on the right margin further down the page!

Thursday, April 14, 2011

Blood in the Sun

Blood in the Sun is a 2 day GT in Hainesville, IL on July 8-10. I will be attending with the Skaven with 2400 points of ratty goodness. The tournament is already full, but they are starting a waiting list, and if you pay up front I believe you go straight to the front of the line ahead of people already registered, but who have not paid. Another interesting aspect to BITS is the Re-Roll token. There are 4 possible re-rolls to earn that can be used once per game during the first 4 games of the tournament for any single six-sided die including artillery dice. They are earned by paying on time, having your list in on time, participating in the terrain contest, and one for just showing up! Here is more info on the terrain contest:


Terrain Contest

Participants should create one piece of terrain no larger than 8”x8”x6” (Length, Width, Height). It should be Fully Painted and should represent one of the following from pages 118-131 of the Big Red Book. Please use the word “represent” loosely and feel free to be as creative as you would like.
  • Anvil of Vaul
  • Temple of Skulls
  • Necrotic Ooze
  • Blazing Barricade
  • Blessed Bulwark
  • Ghost Fence
  • Plain Ol' Fence
  • Altar of Khaine
  • Arcane Ruins
  • Bane Stone
  • Idol of Gork
  • Magic Circle
  • Plain Ol' House
  • Dwarf Brewhouse (High Elf Nightclub?)
  • Haunted Mansion
  • Wizard's Tower
Terrain Pieces will be used during the event and will be placed on a randomly allocated gaming table. Winners for the Terrain Awards will be chosen by the tournament organizers as well as peers. Entries must show craftsmanship or it will be rejected from the competition (No Pre-made and Pre-Painted Terrain or random object that you attempt to justify ie no handing us a Snickers Bar and stating it's a Ghost Fence). Prefab houses, etc. are fine as long as it took some effort on your part to assemble and paint it.
 Scoring is 50% battle, 15% comp (opponent scored), 15% sports, and 20% painting. There are no item or army restrictions other than no special characters and your comp score. Dogs of War and Dwarfs of Chaos are allowed.

 I will be playtesting lists at 2400 points over the next few months, in between other events! BITS is definitely the big event of the summer for me, so I am looking forward to it.

Find more info about BITS on their WEBSITE.

Wednesday, April 13, 2011

'Ard Boyz 2011!

Just got off Skype with the Ben's of the Bad Dice Podcast, and we had a nice chat about Adepticon, 'Ard Boyz, and the sort of tournaments I attend. With that said, 'Ard Boyz 2011 is in THREE days. What are you bringing? I am showing up to Pandemonium with these bad boys...



Some more pics of each here, here, and here.